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If it is okay to ask, what brushes would you use when it comes to drawing in the Professor Layton Artstyle?
Hi!! if you mean for sprites like these:
then i just use the basic lineart pen that can probably be found on any art program. for csp it's the G-pen and my settings look like this:
i set the pen pressure to a lower range just to have more consistency
if you mean for the box art style like this:

then i still use the G-pen for the lineart, but i use the basic default round brush which can again be found on any art program for the shading, for csp i used this:
more in depth tutorial for the box art style below, i guess?
obviously start with references, i was picturing diabolical box in my mind so i used that as my main inspo but i also had all the other box arts up, was definitely also thinking of last specters art
(note: weirdly the 3ds titles go from soft shading to hard shading? not sure why but i was going for the soft one personally)
anyway, after that i went into compositional thunbnail, sketch, then lineart, fairly basic, i would show you what these looked like but im running out of space for images. the main thing to make it look "layton style" is to have a good grasp of the characters and shapes and how they move which is not something i can teach you in one Tumblr post i have just spent a lot of time staring at layton arts
also for your compositional sketch be sure to include where youre gonna put the logo because i forgot to !!!!!!!!
for the base colours i just used the colours from their official arts, its much easier than trying to figure out how to keep their palletes later
my layers here looked like this (but turned on obviously) the first few are an overlay on battler & co. to make them more orange to fit the tone of the art, and a multiply layer for both descole and beato since theyre more in the background. theres also a black gradient around battler & co. to make the transition into beato less jarring
from there is the lighting, i just used a yellow overlay layer for the light and a greyish brown multiply layer for the shadows
deceptively simple! the whole process probably took me about 1hr and 30 mins maybe
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I SAID I WAS GONNA WORK ON SOME ANGST CONCEPTS AND THEN. I WAS GRANTED A GODDAMN VISION OF SPLOON4 IN MY SLEEP. HIGHLY DOUBT ANY OF THIS WILL HAPPEN AND FRANKLY IM NOT A FAN OF SOME OF THESE CONCEPTS BUT HEY. GOTTA DRAW AND WRITE WHAT I CAN.
The trailer had quite the focus on new hairstyles, but our main squid is sporting classic 3s for some reason. They also made it a big selling point to "put your sparkle on!" -- the squid's tentacles are as shiny as the ink you have in Sploon2's hero mode.
Actually, Im not sure theyre a squid.
A lot of the tutorial/trailer text shows salmonid icons. Granted, theyre...salmonid with rocking hairstyles and different colors (not just green and grey.)
The character finally turns around tk sjow us her face and...
She doesnt exactlt have an eyemask. She has bags under her eyes and her ears and top half of her face are darkened (similarly to how I color in my inkfish). Smile a set a SHARP teeth.
Jumpcut to where this...creatura is going. She was at first in a warm canyon of sorts, but it transitions to a cold area. Gives Alterna vibes. Except its completely revamped and the vibe is now one of Las Vegas with all the shining lights and rides and shit. Festive (like. Anarchy rainbow almost) plays everywhere. Hell, Frye's in here too! With a new hairstyle and clothes. I cant remember much of that....
Trailer moves to show the maps. A lot of it is in this cold environment. As if...as if the world has frozen over, instead of warminh up. And everyone had bundled up for warmth. "The world is ending but its bc its an ice age" and yet the damn inkfish (?) Were sporting military style gear.
There was also a lot of Octarian tech in the maps (moving floating platforms, octotroopers moving around the background or ARE the moving platforms...think that toaster boss), and there are salmomid also just vibing in places.
The story mode is hinting at the mysteries of the flooze and humanity.
And...Whys this majorly Octarian nation freezjng over? Is it bc they dont have a zapfish again? No, not really. Theyre starting out with a new energy source that they discovered while digging around human ruins: geothermal power.
They havent mastered it yet. Not at all. But its better than begging Inkadia for help
Oh, and. The Flooze.
The trailer implies quite heavily that this is a new Alterna, or an Octarian + Salmonid majority living in Alterna. And the new creatura in the trailer is a salmonid who gained humanoid form bc she touched the flooze.
Then the logo of tbe game, yadda yadda.
The dream also had a lot of pro players analyzing the maps. Bc moving platforms on maps arent that common a sight, from what I know. Like, platforms thar move on their own and not pushed by players (like the ones in Lemuria hub, or Wahoo, etc)
OKAY THATS IT LMAO THATS ALL I CAN REMEMBER. GOOD DAY INKOPOLIS ITS TIME TO RETURN TO YOUR REGULAR PROGRAM OF SQUIDS IN THE BLENDER
#splatoon#splatoon fanart#splatoon oc#character design#oc#original character#opal owl’s nest#concept I didht really agree with is the salmonling bit. I prefer they stay creature honestly. no offense to the guys who have em!!#the designs are very neat! but for the story Im spefically telling. I prefer them to remain creatura
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Hi! I really really love your art it’s so pretty and distinct and wonderful!!!
Your ‘Be nice to me’ animatic is really delightful and I’ve watched it a bunch of times! I love how all the frames have a little bit of movement to them and the colours are so nice
I was wondering how you could share how you go about making your animatics (process, programs, etc).
Thanks :DD
THANK YOU LIZARD THAT MEANS THE WORLD <333 im so so so happy that people like that animatic :D and OF COURSE1!!!!!!
so I start by getting obssessed with a song and then making a little storyboard. I have a bunch of these that never get turned into an Actual Animatics but theyre always fun and help just get the idea out of my Head. Ignore the terrible quality of the photo but I managed to find one of the ones for be nice to me! COULD NOT TELL YOU WHAT ANY OF IT MEANS NOW!!!!! giggling my storyboards are just blobs and also this photo is awful i can barely see it BUT I COULD READ IT AT THE TIME SO THATS ALL THAT MATTERS!!!
usually I have a bit more of a plan but for be nice to me i seem to remember lots of the parts got shuffled around. mostly because I wanted to include as many characters as possible. (even if most of it is just mort and family because they're very dear to me )
ANYWAY!!! so I animate bigger things in krita, which (although it does crash somtimes) is easy to use and has nice brushes. I used to use it for all my art :D i also use flipaclip for animations which i dont want to put much detail into beacuse its fun to do higher fps stuff on there. I TRIED USING PROCREATE DREAMS ONCE BUT IT DOENST HAVE A LASSO TOOL???? which is really painful so I gave up. I dont do much editing, but sometimes i use capcut to fix audio or do small camera movements. All of these are free! apart from procreate dreams. i hateyou procreate dreams.
A thing i like doing, is to make multiple lineart frames of a still shot and alternate them every few frames which makes it look more Alive and helps transition into movement nicely :D I didnt really bother to do that in the hfth one though because it was so fast paced. ANOTHER THING TO FAKE MORE MOVEMENT is to use the transform tool to have a frame thats slightly stretched or squished after quick movements which makes them look more bouncy.
COLOUR WISE for long animatics I have a bg colour and a couple of Bright colours that stand out for important details. i think in be nice to me that was mostly red and green. nik and marolmar.... if its just lineart I also sometimes draw background details in a lower opacity or different colour so it looks less cluttered
AND THEN once I've finished sometimes I also throw a texture over the top of everything to make it look more interesting... usually a paper texture i like using those :D
NO IDEA HOW MUCH OF THIS MADE SENSE BUT I ENJOYED RAMBLING!!!!!!!! i hope it answered your question :D
#THANK YOU FOR THE ASK LIZARD <3333#I love yapping about animation#and yapping in general#big yapper#this might be clear from how long this got#IT WASNT SUPPOSED TO BE!!! it just happened#eskiask
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kind of halfassed rendering tutorial
below cut . just for someone offsite i just wanted to upload images as an example and tumblr would be easier
ok so we’ve got our flat colors. drew Yoshka really quick just for this
now we take a dark, saturated color that would either 1. Make sense for the surroundings
or 2. Make sense for the character.
putting 2 here because it’s awesome and whimsical and also sometimes i want to do smth fully rendered but don’t want to do a background.
whatever art program youre using, it probably has Blend Modes—not sure if that’s procreate specific language or not. But whatever. if it is, then it’s basically where youll find layer settings like Add and Hard Light and such.
typically for me it doesn’t really matter what blend mode i use, i just go through them and pick whichever one looks best with the color pallet.
now, what i do for the shading is i determine where the light is coming from, and then start working on the shading. its fine for it to be a bit messy at this stage, and you can add and erase details whenever you want really
i refine the shading a bit more here, and add more details. also, i mostly shade the eyes as i would with any other round object, EXCEPT for the pupils, which i shade as a flat object. it just looks better.
now that i’ve done that, i start blending the shading. I don’t know what else to say here really. its just blending.
great! now that im done with that it’s time for one of my. Personal favorite parts about shading. The darker more saturated thin line. Whatever it’s called. Just grab a darker, more saturated version of the color that you were using for the first layer of shading and set it to whatever blend mode you want. For me, i almost always set it to the most saturated one, as I like to work with bright colors a lot
cool. just draw the thin lines. i dont know what to tell you
and blend them. Slight note, but if you use colored shading then it’s always good to put the shading and lighting ABOVE it. Other wise it just looks kinda weird imo
anyway yeah. just do this wherever you want really. Blend them as much or as little as you want
now make a new layer. Again, just set the blend mode to whatever you want really. Also, i would like to note that i lower the transparency of the shading AND lighting layers. you will not get the same effect at maximum opacity.
basically this is just to add. More shading to areas that need it. or just whoever it looks cool really!!!!!!!bro this is object show fanart not art school tje lighting doesnt. Need to make sense.
anyway yea just blend it againnnnnnn obviously
oh yea i also reallh like to add these. Triangle things to the face. yknow the ones. I think the look neat. add more depth.
i also add slight shading and blend it really heavily around/in the eyes, so it looks like theyre actually. Inside the skull.
OKAY COOL time for lighting isnt that awesome. Grab a really saturated But also. Lighter . color that either fits with the environment or the character color pallet. put it on a blend mode that makes it. Lighter. Don’t put it on like Hard Light youre not gonna light anything with that
uhm basically just do the same thing you did with shading minus the little dark lines
also very very optional but this little line on the eyelid looks awesome esp if your art style has it. So that the eyelids are darker than the rest of the body/face. It looks like eyeshadow which is great if that’s what you’re going for
PUT THE LIGHTING. ON THE LITTLE FACW TRIANGLES. it looks great and awesomeeeee trust me
AND LASTLY. MAKE THE LINE ART LIGHTER ON SOME PLACES. IT LOOKS COOL. AND OVERALL IUST INTERESTING. I DO THIS FOR EVERYTHING BUT ITS ESP IMPORTANT HERE IMO. I ALSO USUALLY LIGHTEN IT FOR PLACES WHERE IT MAKES SENSE TO.
ok. that is all hope this helped
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My Digital Circus theories so far
-The "Digital Circus" is a place for "Users" to Enjoy and Forget about problems. But everything starts to fall when a user confronts those problems, Creating a Program error represented in abstraction. But, if the Digital circus is trully a place to "Forget", its Caine's job that the users don't confront the problem, so his solution is not responding to negative or intrusive "feedback", So he makes coping places, Those being the adventures.
-Caine's is getting a memory leak or no more memory space, that would explained his forgetfulness, by deleting old "memories" or files, since in this episode is showed that he stores a lot of things from NPC's to program Behaviors. Other reason that Caine is glitching is because there are more users than expected, so its loading more information at once, once it decompresses all, by maybe resetting in the Digital Circus or the "Lobby"
-Gangles reason to Enter the Circus: They would be an easy target to enter, a person with high stress that doesnt have time for their own time, so they enter but that doesnt fullfill them, it's just a distraction that they can never leave from the nature of the circus -Ragatha reason to Enter the Circus: Ragatha may grew with a little money, since all the activies she named (dancing, Tea parties, package managing) could be side jobs, and maybe just maybe, she does this to take care of a ranch maybe family ranch, making that her problem and akwardness with people, since all her life and problems surround people. So her reason to enter was a place more casual, without being responsible for once, and finally talk to people. But all those people that she wants to pass 6the time with, have their own problems that she was avoiding for the goal of a place without worries.
-Zoobles reason to Enter the Circus: Zoobles represents something that people already do in the real world, they escape to games were they can perzonalize themselves and be another person "Online". But here in the circus, with time, They are forced to be themselves, theyre problem is the lack of control, from theyre body to theyre Scheduale.
-Before contiuing with the next characters heres my theory behind the corporation: This corporation doesnt know exactly what the program/ Digital circus is. since it can only truly be exprienced from inside and they cant get feedback. from people that somewhat are "teleported" inside (seen by the end of the Pilot Episode (A VR set without a person but with the program still running)) With that also is the reason why caine cant delete or poof off abstraction, since theyre real people and not simple programing.
-Kinger reason to Enter the Circus: Kinger's reason must be from his computer science background, he must had the opportunity to enter the circus as a "Bug" Tester and generally Admin type of people tend to give themselves a cheeky "powerful" name. in this case "Kinger", that's probably why he is the one of the first or oldest of the circus, because he had early access.
-Pomni reason to Enter the Circus: Its reasonable that she could be an intern in the company, since that's why she maybe has a "default skin", that being an intern, Now as an intern she maybe sneak into the System, since she doesn't seem to like or be forced to do things, so her form of doing this is to wander off, but in this place she needs to confront that she cant, but is open to learn and listen, since that is what she singed up for.
-Jax reason to Enter the Circus: Many people say he's an Npc or Hacker (since the name Jax or Hack), But maybe hes a freelancer, and was given the opportunity to Try the cirucs as a first time user since hes "User.001", But since he is the first, he has a whole new perpective to other character, he doesnt know if the others are NPCs and he's still "Testing", thats why maybe hes cruel to other People that he doesnt know the line between real person and fake person. Now his distaste for being controlled maybe is because of his freelancer background, and being under someone is the worst for him. him being in the longest would explain his knwoledge and the nature of the Circus. And my reason why he is the first and not kinger? He knows kinger was there the longest but since he lost his mind Jax is his own alliby.
#tadc#tadc theory#tadc thoughts#tadc spoilers#tdac ep 4#tdac pomni#tdac jax#tdac caine#tdac ragatha#tdac gangle#tdac kinger#tdac zooble
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Just need more fab/nick fics like for some reason I ship them so hard like that one interview where it describes them as a comedy duo or something
BRO FOR REAL. fabnick is a happier place than casamond honestly theyre so besties forever. in rock & folk 2011 iirc nick says he and fab hung out almost every day in the years between fioe and angles 💔💔💔💔💔 not to mention nick taking so many photos of fab during early tours that people called him nick's muse IM SICK im sure theres a compilation of pics nick has taken of fab somewhere in my fabnick tag. if not i might make one sometime this week
my friends and i actually do have some fabnick aus..current favourite is the good ol college au with fine arts major fab (i just realised he went straight for a sculpture specialty irl but i think it might suit his character arc more to not specialise in anything yet? tbc) and photography major nick modelling for each other's projects 😋 fab didnt even have a project due he just panicked and lied so he could hang out with nick more
in this au they only meet in college. nikolai decided to go to this one specific college known for its arts programs for english literature, julian followed him to stay close to him and went for political science (stroke of genius on my part if u ask me it's so funny. hes the only non-arts student in their group and extremely annoying in seminars), and nick followed julian. fab and nikolai are roommates and nikolai introduces him to the other two whereupon fab gets a crush Immediately. meanwhile in the background of fab and nick's meet cute albert and julian are roommates again and having their domestic drama love story. oh and nick's roommate is ryan BSJFJSN i think hes a business major lmfao
this became less about fabnick than i intended oops. hope my mutuals dont mind me sharing this au we were talking about i really wanna draw or write something for it bc it's sooo cuteeee. learning how to value yourself for who you are and that youre deserving of unconditional love via seeing yourself lovingly rendered by someone who loves you. the slope of your nose in clay or the unconscious turn of your body in a candid photograph. that one james baldwin misquote the role of the lover is exactly the same as the artist. if i love you i must make you aware of the parts you do not see.
#ask#anon#the strokes#fab moretti#nick valensi#fabnick#theres also something about a past unrequited julnick and fab being kinda jealous of him but also being like well of course nick#has a crush on julian julian's so cool. i would too. how could i ever compare#everyone is aware of nick's crush on julian except for julian himself. however everyone assumes that julian Does know and just dgafs#it's very funny#oh and platonic fabniko of course. i love domesticity forever#nikolai is once again fielding all the whining about their love lives with great placid patience#although it's rapidly dwindling im sure#strokes college au
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if i knew anything about actually programming and making "Apps" i would make a music player that lets you upload png "skins" for each playlist that it renders as 3d cassette tapes + cards, which you can send to your friends as like .mixtape files or something. or if you dont have any friends you can just watch the 3d model of the cassette spin around ambiently. aand maybe it could have like dynamically updating themes so you can change the background color of the app itself per song. this is my dream computer program i wish it existed sooo badly so i could waste all my time making mixtapes on it But it doesnt and the only way to make it exist would be to waste even more time doing a lot of really really difficult shit, so just imagine it ok. "8tracks but every playlist is basically a custom 3DS theme". and+ imagine i show you my character themed mixtapes and theyre all really good
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i must inquire, thoughts on the happyman finale?
You know, maybe its the 13 years of waiting in me speaking, but it was honestly underwhelming. The original music in it was a bit lackluster and I think he knew this which is why it featured so many callbacks to past scenes, which I don't mind! It is a finale, its all about remembering and remeniscening. The songs they changed to sing again were great, it was awesome to finally be able to hear every character together, I loved old fingerheads little special guest apoearence, but like, idk. It did feel like ryan dorins kinda just like, okay I gotta do something about this. and I do hold the happyman opera very very near and dear to my heart so I can't possibly hate it. But it did feel weak. I am happy with it overall, I just wish it hadn't simmered for so long. Especially with like, how potent the ending of scene 17 was.
What I'm most excited for is the fact that the backgrounds are the way they are! Years ago he said the program used to make them broke or something when he got a new computer and so he's been unable to make them for wuite some time, but theyre here, which means he either gor a new old computer, or the program itsself hss been remade to work on new computers. Both are awesome because the backgrounds in happyman hsve always captivated me and I really hope now that he has it back he keeps making little 2D animations with it, especially now that theyre able to be seen in higher definitions.
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Hey-!! I noticed that @donnabenevientosimpingzone did a cool sketch of your Magic Professor Donna AU, and you’ve been loving their stuff on Bernadette and Claudia- so!! What would the Beneviento sisters be like in the Magic Prof AU?
Hello! OH YEAH
God I loved that sketch so much, SHE JUST LOOKS SOOOOOO ARRRRRRRR i'm LIVING for it. And yes, I love their Beneviento sisters so so muchhhh
Ok so since Bernadette is a psychologist I think it makes sense that she'd be good with psychic based magic(i'm looking at a wiki while writing this cause I honestly don't know too much about this lolol) so things like divination, dream magic, telepathy, telekinesis, illusions etc. For her honestly, my first thought was that she'd be really good with illusions and i'm leaning heavily in that direction. Perhaps not as the only thing she does, but one that she has more expertise in or is a more in depth subject covered in her course.
As for Claudia, then I would see her as the professor of healing magic instead of Moreau. I'd imagine her and Donna would work together a lot as Donna deals with plants. That or perhaps she'd be like the school nurse, i'm sure there are MANY students who either get hurt often and need a trip to the infirmary, or that there's enough students to have a program for students to help out lolol. Though perhaps she could do both, who knows.
I like the idea of them being in the AU but with the story I have in mind, they would be side characters that are a lil more in the background(where pancake's Beneviento sisters seem so close you see their bond much more. Theyre a tight knit little family, so you see them together a lot). At least for now. I may try to develop their involvement further but I make no promises! XD
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hi. hi . hi . i made a warrior cats fan game on scratch when i was young. seeing u post about making one activated all of my childhood programming memories so PRO TIPS FOR FREE
(disclaimer: there are probably other ways of doing these things these r just the ones i came up with lol)
make 2 separate sprites for the standing and walking. the walking sprite should be constantly cycling through its frames. pick one of them to contain the movement code (i always preferred the standing sprite for this) and set the other to always match its position.
then, when an arrow key is pressed, hide the standing sprite and show the walking sprite, and vice versa when released.
thats how i fixed the 'press button for 1 millisecond and sprite has to cycle thru all 8 frames before returning to standing animation' problem
you can extrapolate this logic into an arbitrary number of sprites for separate animations, though you can also include one or more non-looping animations within the standing sprite to save space. as long as your walking sprite is kept separate the player will have instant feedback when they start and stop moving which will rid you of most animation jank.
i dont know if you want any platforming functionality, but if you do:
use separate sprites for the terrain art and terrain hitbox!! it gives you more freedom. (to make a hitbox, you just gotta turn the sprite invisible.)
i also had separate wall detection and floor detection hitboxes to allow the character to do things like walk up inclines. set the wall hitbox to be a little bit off the ground, then if you detect floor but no wall, move the character upward. be warned, you have to make the wall hitbox cover both the front and the back! if the player turns their character backwards while up against a wall, they will be able to glitch up it.
also Do not map the interact button to the same key as advance dialogue. the player Will accidentally skip the first page of dialogue. (also include a slight delay before theyre able to advance to the next page, but not too long or getting out of dialog boxes will become hell)
anyway yeah hope aany of those r helpful GOOD LUCK WITH UR SCRATCH GAME
OOH THAT IS A LOT THANK YOU FOR THE PRO TIPS DSNFJSD?? /POS
i would say more but it is almost 1am i'm going to bed soon but these r really cool actually!! i didn't know a good chunk tbh my knowledge of coding a scratch game extends to the basics of character movement, talking, and making dens work [barely though] [i had a bug where a different background + the cats in it were in the apprentices den for some reason] [i still dont know why and cannot be bothered to figure it out]
#ask eeveekitti#currently still considering whether im gonna go through with remaking it on scratch though#my main issues are the limits of scratch as a whole as well as playtesting#ive been thinking abt using rpgmaker instead cause while it removes the visual style i was going for originally#itd make my life easier in development as well as after since i have#several more games id like to make#though scratch does seem like a good starting point for me since i worked with it for so long so hm
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THESE TAGS:

Because also like, theyre ruling now that ai art cant be copyrighted
You cant easily replicate characters or creatures in different scenes
It requires a constant stream of unguarded real art, while being easily corrupted by people using programs to protect their art or it cannibalising other ai art
For ttrpgs its basically useless for getting quality. You can have *a* supplement or two use it, but what happens when youve made an iconic character and want to see them somewhere else? What happens when you want to have one your monsters in a scene? It can only be used for small single use pictures, and I doubt youre paying a real artist for other things, so the game will never have a consistent feel or connection
For novels? The cover cant be copyrighted. How do you protect other people from using your cover art for their books? How do you make it seem apart from the ai art people post regularly on reddit and the like?
Movies and tv shows, animated or not, what precedent do you potentially set up if your backgrounds and character designs cant be copyrighted, or look cheap and generic?

Reblog to kill it faster
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pls.. lol i do not wana go back 2 work yet😰😬 the hospital ddnt even call me back yet like. idk if i can pretend to b a stable person being a server and talking to ppl and shit
#need to see a fucking psychiatrist!!!#like i need to talk to somone abt my messed up brain#and posb med change or increase bc im bout 2 start taking random shit bc i hate it sm lol#wish the gov can give me money and i can not be a person and just draw my silly little pictures and watch anime#also my hair is fucking pink and everyone at my work is so normal theyl b like oh how was this or tht?#and im like. bitch i am not the same person as i was yesterday i do not remember#like the tug between feeling on top of the world to not feeling anything w the paranoia of like. this isnt real ppl r programmed armd me#like some ppl arent real ppl??? if tht makes sense#theyre programmed like background characters#this is a vent post now lmao😁🔫#um but ya its super hard to try and make any future plans bc im like#i aint gona b alive by then lmao no thanks#u aint gona catch me getting married or havimg children getting a fucking mortgage
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Hii! First off i just want to I'm such a big fan of your art and animatics! Your art is just so expressive and unique its addicting to look at 💞💞
I was wondering if you could go over how your process or tutorial in making an animatic? Whenever I try to start to make one, I get jumbled up and end up ditching it lol
I'm sorry if you get this question a lot 😭
So sorry it took me so long to answer this- I was in a Busy time (diseaseridden with covid and being punched by finals) when I got the ask and wanted to answer it with some stuff Im using for my next TOH animatic!!
I'll say one thing first: I get jumbled up and ditch so many animatics. For every one animatic I release, there are three to five more I have that have NEVER seen the light of day (yet). And that's okay!! It's fun just to make them for me, and I hope it is for you too!! Animatics are scary because if you're working on it alone, it can be really hard to be your own cheerleader to keep up the mojo to keep going. So that makes it really special when there is that project that makes it to the finish line- cuz you can look at it and go "holy crap I made this. holy crap i MADE that look how SICK that is dude!! all that work and look at the turnout!!"
The following stuffh is just my personal process and is by no means representative of a professional animation pipeline, but this works for me as a Lonely Artist! It all begins with the idea - whether it's a song, or just a story you wanna tell. In the case of the one I'm gonna demo here with , I wanted to animate Hunter's first day as Del's apprentice!
The first thing I did was write a script. Not fancy or AO3-quality, but enough that I understand the pacing and the visuals of each shot. I usually just put this in a doc or put it in a script format, if I feel fancy.
Then, I take that script and find music that I think would fit for it- and remix it (if needed) to fit the pacing/mood/etc! This is what this new animatic looked like before I began ANY artwork- this is a me thing because I'm super inspired by audio as opposed to visuals first. But you might be different- this is just how I like working personally!
Then begins the research! I find references for characters, background layouts, and create a style guide for the animatic that tells me how thick lines will be for characters, backgrounds, if there'll be tons of value or no. I make a turnaround for each character so I can refer to them because Im gonna be drawing them over and over a LOT and want to be consistent! Luckily TOH has no shortage of references, so I based my work off them.
THEN, I can begin drawing. I'm a little,,, (a lot) ADHD and may not always do this process, but if you're new to animatics or daunted by the task at hand, make beat boards of the entire project.
This is just a page of rough thumbnails that get your visual idea down - look how rough and quick these are!! I try not to spend over a minute on each beat board if I dont have to, unless it's a particularly complex shot.
When it gets to the stage where you're ready to begin the actual scenes, I personally tend to do backgrounds first because I like to set characters into backgrounds - and for every animatic, I have the Awkward Blue Sketch Stage which is basically my beat boards timed out as an animatic.
I used Storyboard Pro for this (Toonboom, not free ): icky), but the process can be replicated across most art platforms in whichever way you feel most comfy with! This is so I can time the drawings before I devote time cleaning them up-- which can make for some Pretty Funny looking little guys but theyre important!! trust!!
Once a big sequence of shots is cleaned up (I usually do 40-60 second chunks at a time), I export the .mov and send it to my editing program (which in this case is still Premiere Pro) - and then repeat this process again and again until.. it's done??
Here's like a TL;DR list of basically everything I said summed up:
• Make a loose script or bulletin of the idea! Do your research!
• Depending on what kind of animatic you're making, time it to music!
• Make a beat board of very loose gestures for your shots, and time them - then move on to refinement & cleanup!
• Combine all shots, refine music cues and timings, add any last needed VFX, and export!
There's no secret recipe or anything, it's just learning a pipeline that best suits you, whether it is for something professional or something you want to make for fun because you just love to make!!
#riley talks#long post#SORRY ITS LONG but i couldnt just put a bulletin list like “this is the ONLY method that works” bc thats not true!!!#everyone works diferently especially artists#and this is just my specific method of working#im very fortunate to have programs that make animatic-making a little easier#so i hope whoever wishes to make one in the future finds something that works well for them!! i have a blast making storyboards/animatics!!#text post#ask#tutorial#idk how to tag this lol
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Give us the hazbin hotel shitty cosplay dance breakdown king, the world needs to know
okay <3
one major reason that it looks so strange is because im 90% sure that they are trying to replicate shots from the music video. ive never seen it myself but ive seen screenshots from ppl memeing on it, and judging on their posing an how many cuts there are, i think thats a pretty safe assumption. they arent technically pulling off the actual dance moves incorrectly but because they are attempting to mimic the movements of a highly stylized animated character its going to look weird regardless- especially the shots with them lying on the ground. sometimes you just cant replicate the vibe of an animated movement with a real person, especially with dance moves that arent... really dance moves.
another detail (or lack thereof) is the backdrop. while the idea of using a bg from the media youre cosplaying could work in the right context, its certainly not a good fit for that cosplayer dancing. the background is barely shaded, making it all look very flat and empty. their dance moves on the imaginary stripper pole specifically feel so much more awkward because of this- its incredibly clear they are in a fake environment yet they clearly intend for us to take that video seriously.
lastly, an this also ties into the backdrop, is how plain it all looks. music videos are flashy, with a song like that youd expect dramatic neon lights! but theres flat lighting on themselves, and zero lighting on the background. (i know that theyre some some cosplayer with a phone but they could use the same editing program they used to key in the background)
its so lifeless and the lack of lighting + the vacant backdrop png make their quote unquote dance moves look even worse, and they all mix together to remid you that thats just someone alone in their bedroom swinging their legs around thinking theyre hot shit
....sorry to get a bit mean at the end there. anyways, thats why i think its not the greatest to look at
#if this hsows up in the tags im exploding myself#no hate to the cosplayer btw. im sure they get enough flak for the vid#though maybe pick something else to watch
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Ask game: 1, 2, 4, 7, 11, 13!
1. Art programs you have but don't use
Ibis paint, i used to use it to blur backgrounds but not anymore
7. A medium of art you don't work in but appreciate
TRADITIONAL WATERCOLOR and whatever that chocolate guy is up to
11. Do you listen to anything while drawing? If so, what
Mostly podcasts (like trash taste) or old livestreams (either techno and wilbur vods or osp vods) i only listen to music when i livestream but if i do it alone i end up imagining animatics and thinking about characters and never get anything done sjdhdj
13. A creator who you admire but whose work isn't your thing
DICE shimi’s and Shyshui’s animations!! Theyre so freakin cool but i could never imagine making something like that sjshsjk
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So as long as im going on for changes to KH that I think make sense
Let's actually make Re:Coded do something important and relevant, shall we?
So post KH2:
Disney gang parts ways with Destiny gang and heads back to Disney Castle. As they discuss their journeys, Jiminy notices strange new entries in the journal that he didnt write, and they digitize it into a data world to explore it, summoning data sora as usual.
However, instead of retreading kh1 disney worlds stories for the bajillionth useless time, the strange new additions to the journal are about exploring pieces and perspectives or memories that Sora didnt have at the time or that he forgot, OR even spicier, didnt belong to Sora in the first place.
Instead the major focus is on the memories and stories and memories that Namine and Riku went through together between CoM, Days and KH2.
They didnt go to Disney worlds really so its shorter compact story, kh stuff only, despite covering 3 games ish. New story content basically coming from what the novels said Riku and Namine were up to during those times which are basically mostly canon already, with a sprinkling of attempts at Xion reconnection, not enough to fully fix that, but to at least become aware that theres a Xion shaped hole in everyones hearts, to be aware that theres someone still missing from the bigger picture, to feel that loss.
But the purpose of Mickey and Data Sora exploring the new data and working through the bugs is basically the same as it was.
For Sora to Remember the hidden hurts of the Lost, Namine, Roxas and Xion and accept that hurt. Remembering their stories, accepting their pain, AND: seeing new perspectives on DiZ/Ansem the Wise/Discovering that DiZ hid research deep inside of Sora that can be used to help them all revive one day.
With a projection of Namine being the initiator of the story, the one who managed to create an access point between hers and Riku's memories and the journal, bonus of being a better explanation for why the Journal which should be Sora's memories was changed to look like Riku instead. Because Namine put Riku's memories into the journal.
The bugs in the data represent the disconnects between those chains of memories that Namine needed help reconciling together, the incompatibilities between Soras memories of CoM and Namine and Rikus. And everyone's dissonant memories of Roxas and Xion. In a data form in a data world the incompatible memories could be better programmed together by literally defeating the inconsistencies as Bug Blox and be the key to making what Namine thought couldn't work, actually work. Everyone just, getting to keep all of the memories they made in CoM and Days.
It would serve the plot purpose of going through the timeline and stories of the background characters in a smoother consistent way, instead of leaving thing with too loose interpretations. 2 be part of the fix for Sora forgetting CoM and Namine and be a launching point for reattaching Xions memories, even if theyre not fully fixed like CoMs would be, people can start to be more aware of her in preparation that theres more to be done, its unfinished and 3 start to lay the foundations for accessing Ansems hidden research inside of Sora, the key to truly reviving all of the Lost.
Otherwise the stuff that happens with Mickey and Maleficent and all the disney characters in recoded can all stay the same as it was, and the story ends with Mickey writing the letter to the destiny trio that says we've uncovered a lot of new information about those who've been lost, they need all of your help to be whole again, but especially Sora
and then Destiny trio heads off, meets at Disney castle, and the credits can roll over silent scenes of Destiny trio reacting to the full story and Data Sora making the connection to real Sora and unlocking and readjusting the memories for him for real using the data world thats been all fixed up as the base, ending with him fully remembering Namine and having a new perspective on Namine, Riku and Roxas, with a determination to reach out to Xion fully as well.
Then DDD can happen and stuff goes on from there.
But yeah the gist of it being, Namine couldnt fix the connections that were inside of peoples heart without doing too much damage to them to try and force all the pieces to fit, so she thought to use the medium of data in the journal as a way to work out the bugs instead, letting it become a more perfect template of what she couldnt achieve on just her own power by letting data sora run around inside and smash the bug blocks snd data together until they worked
#KH#kh coded#kh recoded#recoded#kingdom hearts#what i would have done to recoded to give it a better plot purpose
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